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Showing posts with the label Warlock

2Wiz2Lockest: Smoking Leaves

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This is a response to Sil's article  responding to Haen's article detailing a proposed optimal party of four (within Haen's tech limit, which hovers around mid tech). I'm of the opinion that Sil's party, while an overall improvement to Haen's, I've spotted the addition of a LifeDruidLock in exchange for the HexClock that will free up half our party member's races up through role compression. Peace1/Chronurge X Mark of Handling human > Peace 1/Chron X Winged Tiefling We're changing this to Winged Tiefling for WT's incredible defensive profile. Otherwise, no notes. Twi1/Scribes X Shadow> Peace1/Scribes X Handling We get to drop Mark of Shadow since PWT is already covered by the new Druid. We're instead shifting Mark of Handling over to this so that the Chron can pick WT. Chron is investing in defense for as they're our best party member.   Compliments to the chef: I would've never considered Scribes before reading Sil's artic...

Dank Knight: A 2024 Monk build

Hey you! Do YOU wanna deal high mostly-resourceless single-target dpr? And you wanna do it in melee with like 17,5 AC? Boy have I got a build for you. Disclaimer : this build is pretty fucking boring to play. You just punch a lot. Tech used:  Consult the tech glossary on the following: Bite Critfishing Fighting Initiate Fighting Style dupe  Unarmed Strike replacement stack  Ghostlance sorta (really, just know how Echo works) Zhentarim Tactics free OA  Specie:  Dhampir. 1d4+Con, here we come. Feat:  Alert. Stats:  9 Str/15+2 Dex/13+1 Con/14 Wis/8 Int/13 Cha. Fighter 1  We wanna start with Fighter for Con save prof.   Fighting Style:  Unarmed Fighting. Extra 1d8, we'll take it.    Second Wind:  More hit die, cool.    Weapon Mastery:  Hand Crossbow, Dagger for Nick, and Sling for throwing Magic Stones a friend gives us.    Fighter 1/Monk 1  Watch that AC-- you've got enough damage to warrant g...

Pact Weaver: A 2014 Hexblade+Marid/Fathomless/Dao/Undead/Dao Patron 18, Twilight+Fathomless/Undead/Dao Domain 1, Divine+Undead/Dao Soul 1 build

As you may have figured out from the abominable name of this post, this build is a warlock build which aggresively abuses subclass swap tech in order to have an incredible spell list that lets you get the most out of Pact slots.  This build is dubious as fuck in some places, but also perfectly RAW in others, if still fishy. Even if the dubiousness is banned, this can be adapted to be an above-average optimized Lock build. Obviously don't look at this if subclass swap (tech) is entirely banned.  Tech used:  consult my tech glossary on the following: Subclass swap tech (for the purpose of this post, I assume that you get the features only once, but do ask your DM if you can have 3d8 damage from Genie's Vessel or 3*PB uses of Form of Dread) Familiar from the other fence Ceremony polyamorous suicide  Invisible firing platform Invisible object forever Spell stacking (Here: Guidance and Death Ward)  Any utility cantrip tech we can use (you get  so many  cant...