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Showing posts from August 24, 2025

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Starred and enlarged links are my best stuff.  Builds   Quickstone's Bloodhound Ranger is pretty fun   Hell is a dark place: a Shadow Monk/Rune Knight Fighter/Land Druid build   Party is an optimizer - here's why (also Gunner Gloom build)   Pact Weaver: A 2014 Hexblade+Marid/Fathomless/Dao/Undead/Dao Patron 18, Twilight+Fathomless/Undead/Dao Domain 1, Divine+Undead/Dao Soul 1 build   Guides   **  Glossary of tech & A proposal for ranks of tech  ** Tattoo tech guide, or: how to make Planar Binding look like a small skirmishing army    Eugenics and steroid skeletons: an optimizer's guide to Tal'Dorei Campaign Setting Reborn Homebrew   I made Gladiator Fighter good   **  I made Arcane Archer good  **

I made Gladiator Fighter good

 All of this is intentionally stronger than every martial subclass combined (except maybe if Techo Knight is allowed). While reading this, remember that this game features spells. Level 3: Brutality When you deal damage with a melee weapon, you can put your training of bloodsport into practice to apply one Brutality Effect you know to it.  Learning Brutality Effects :  You know a number of Brutality Effects equal to half your Fighter level (round up). Choose them, and choose another whenever you can learn an additional Brutality Effect. You can change your choices whenever you finish a Long Rest.  Glory :  Brutality Effects have a Glory option, which you can enable on top of the regular effect. You can use a Glory a number of times equal to your Charisma modifier, and regain all expended uses when you finish a Short or Long Rest. When you use your Action Surge feature, you can use the Glory option of any Brutality Effects you use without expending uses of this ...