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Showing posts with the label Fighter

Dank Knight: A 2024 Monk build

Hey you! Do YOU wanna deal high mostly-resourceless single-target dpr? And you wanna do it in melee with like 17,5 AC? Boy have I got a build for you. Disclaimer : this build is pretty fucking boring to play. You just punch a lot. Tech used:  Consult the tech glossary on the following: Bite Critfishing Fighting Initiate Fighting Style dupe  Unarmed Strike replacement stack  Ghostlance sorta (really, just know how Echo works) Zhentarim Tactics free OA  Specie:  Dhampir. 1d4+Con, here we come. Feat:  Alert. Stats:  9 Str/15+2 Dex/13+1 Con/14 Wis/8 Int/13 Cha. Fighter 1  We wanna start with Fighter for Con save prof.   Fighting Style:  Unarmed Fighting. Extra 1d8, we'll take it.    Second Wind:  More hit die, cool.    Weapon Mastery:  Hand Crossbow, Dagger for Nick, and Sling for throwing Magic Stones a friend gives us.    Fighter 1/Monk 1  Watch that AC-- you've got enough damage to warrant g...

I made Arcane Archer good

A rcane Archery is an ancient art of war dating back to the era of the Feywild when the Elves could still shape-shift. Having long been nearly entirely forgotten by scholars, it is the brightest students of the art of war that study this art to not only be able to replicate it, but make it far greater than it ever was.  Arcane Archer Fighters long had an amateurish understanding of true Arcane Archery, but a recent interest in the art has led to increased interest, with the art now being in the greatest glory thanks to the intense research of the Farmadraad University student's brave efforts exploring and documenting the Feywild's intense magic. Level 3: Arcane Archer Lore Shots of the Ancients:  Weapons with the Ammunition property are considered Ancient Weapons for you. When you attack with an Ancient Weapon, you can either add your Intelligence modifier to the attack and damage roll of the attack, or gain temporary hp equal to your Intelligence score and optionally also mak...

I made Gladiator Fighter good

 All of this is intentionally stronger than every martial subclass combined (except maybe if Techo Knight is allowed). While reading this, remember that this game features spells. Level 3: Brutality When you deal damage with a melee weapon, you can put your training of bloodsport into practice to apply one Brutality Effect you know to it.  Learning Brutality Effects :  You know a number of Brutality Effects equal to half your Fighter level (round up). Choose them, and choose another whenever you can learn an additional Brutality Effect. You can change your choices whenever you finish a Long Rest.  Glory :  Brutality Effects have a Glory option, which you can enable on top of the regular effect. You can use a Glory a number of times equal to your Charisma modifier, and regain all expended uses when you finish a Short or Long Rest. When you use your Action Surge feature, you can use the Glory option of any Brutality Effects you use without expending uses of this ...

Quickstone's Bloodhound Ranger is pretty fun

This is a quick build for Frontier of Eberron: Quickstone's Bloodhound Ranger. I actually like Keith Baker, so for the first time on TattooTechnician.Blogpiss.Com, I actually recommend buying the book if you can.  Overview:  Bloodhound firstly makes Hunter's Mark actually worth casting by making it deal double or triple damage and sometimes be able to use it without requiring any action with Ley Line Tracker. Much better is its Unwavering Attention letting it make an OA once per turn rather than round, which is the main feature this build will build around. Do read these features in their entirety carefully before continuing with this build.  This is a quick build I'm writing on my phone, so lower your expectations, please. Not gonna write every feature, not every spell, not even doing the color-subclass-features thing I of mine.  Familiar yourself with how Echo works in the Ghostlance build by TTB.   Character creation Specie:  Custom Lineage (Magic ...

Hell is a dark place: a Shadow Monk/Rune Knight Fighter/Land Druid build

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The Sun God’s Most Mid Soldier By Gooie This Shadow Monk build specializes in nova weapon and spell damage. This is obviously a terrible Druid build since you’re taking 9 Commoner levels, but it’s a great Monk build since you’re taking 9 full-caster levels. That said, this isn’t devoid of synergy: our good at-will makes us be easily able to conserve our spell slots, which is great for rest-casting, and we can keep doing good damage while Conjure Animals is ravaging our enemies. What this martial build does is firstly help martial’s feat starvation by essentially getting Dual Wielder for free. Secondly, it has great utility with Darkness. Lastly, Stunning Strike + the new Net is a funny and remarkably decent combination for control. I rate this build low-mid for all of T1 and then mid-high for T2 and onwards (I mean TTB mid-high, which is a low standard). This is not an impressive build, but this is the best I could squeeze out of Monk. This build falls apart if your DM doesn’t allow Ta...