Tattoo Tech guide, or: how to make Planar Binding look like a small skirmishing group
I've detailed what Tattoo Tech is in my tech glossary post . However, I thought it'd be good to talk about how game-breaking this tech really can be by rating a few options which is usable with it. Artificer can have cantrip and lv 1 tats as infusions. The 2024 Arti UA can also get tats of the highest available level, lv 5, eventually. In 2024, you can also easily craft tats (Rare tats will take a while, however). For the purpose of this build, I'll assume that tats of up to lv 1 are readily available, lv 2 techs pretty common in 2024, and lv 4 and 5 tats very intensive. Therefore, lower-leveled tats will be viewed more favorably than higher leveled tats, and especially Rare tats will have to put in work to be rated highly. I copied FoD's rating system, since I like it I will be using a 6-point rating system, ranking each option a number out of 6. The criteria for this ranking are as follows: 1 – options rated 1 are abysmal. They are weak to the extent of b...